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PCMania 32
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PCMania CD32_2.iso
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bioforge
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towergun.scp
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Text File
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1995-02-25
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7KB
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719 lines
{ SWIVELGUNLEFT
I ^ü¿ > 0 THEN é
I ^ü⌐ > 0 THEN é
^ü⌐ ++
I ^üÿ < 16 THEN
{
^üÿ ++
@Çå `ä⌐ 50
}
^üÖ = ^üÿ
@Ç¢ PLAYER
q TURN_GUN ^üÿ
o
â
^ü⌐ --
}
{ SWIVELGUNRIGHT
I ^ü¿ > 0 THEN é
I ^ü⌐ > 0 THEN é
^ü⌐ ++
I ^üÿ > 1 THEN
{
^üÿ --
@Çå `ä⌐ 50
}
^üÖ = ^üÿ
@Ç¢ PLAYER
q TURN_GUN ^üÿ
o
â
^ü⌐ --
}
{ TEST_GUN
:LEFT
@Ç¥ SWIVELGUNLEFT
W 2
I ^üÿ < 16 THEN J #Çâ
:RIGHT
@Ç¥ SWIVELGUNRIGHT
W 2
I ^üÿ > 1 THEN J #Çä
}
{ BIG_GUN_USE
I ^üÑ = 0 THEN
{
@Ç¢ PLAYER
A OFF
G GUNHERE
£ -90 GRADUAL
M USE_TWR_GUN
o
â
q TURN_GUN ^üÿ
o
æ CBG
^üÑ = 1
}
}
{ RELEASEGUN
Æ
^üÑ = 0
@Ç¢ PLAYER
M END_TWR_GUN
A ON
I ^üª != 1 AND ^üº != 1 THEN
i LEX SHOTDOWN
}
{ MANAGEGUN
:TOP
â
I ^ü¿ > 0 THEN J #Çê
I ^üÑ == 0 THEN J #Çê
I @Çñ $é¿ THEN
{
@Ç¥ SWIVELGUNLEFT
}
I @Çñ $é¬ THEN
{
@Ç¥ SWIVELGUNRIGHT
}
J #Çê
}
{ CBG _KEY _MODIFIERS _MOUSE
I ^ü¿ > 0 THEN é
N ~ÇÇ
{
U $é¡
U $üƒ
@Ç¥ RELEASEGUN
X ÇÇ
U $é⌐
U $éù
I ^ü¿ == 0 && ^üí == 0 THEN
{
I ^ü¬ == 0 THEN
{
@Çì GUNFAILURESOUND
@Çì RELEASEGUN
}
E
@Çì FIREGUN
}
X ÇÇ
}
é
}
{ DISTANTSHIP _SPEED
O $Çç
^üÜ = 0
I @Çû ^ç╢ THEN
{
@Çî ^ç╢ 200 0 90
@Çï ^ç╢ 13000 9000 90
W 90
^ç╢
}
:FIRSTSHIPFLY
^üÜ ++
W ~ÇÇ
I ^üÜ < 41 THEN J #Çï
^üÜ = 0
}
{ GOWHITE
P ~ÇÇ
:BRIGHTEN
Ü ~ÇÇ ~ÇÇ ~ÇÇ 999
~ÇÇ += 20
W 2
L #Çì 6
}
{ BLOWUPSECOND
P ~ÇÇ
â
~ÇÇ = @Çì GOWHITE
^ç╢
@Çå `ǽ 200
ú BOOM WHITE BANG0
W 15
^üá = 0
@Çå `ǽ
ú BOOM WHITE BANG1
@Çì KABOOM
W 30
~ÇÇ
Ü 0 0 0 3
O $ÇÇ
O $Çá
}
{ MISSILE
< HAS_GRAVITY = 0 >
< IS_BOUNCY = 0 >
< ELASTICITY = 0 >
< IS_REFLECTIVE = 0 >
< EXTENT = 20 20 20 >
}
{ MISSILE_HIT_WALL
@Ç¢ PLAYER
ü CURFIG
@Çì BLOWYOUUP
}
{ BLOWYOUUP
P ~ÇÇ
@Ç¢ PLAYER
^ü░
M DROPSHIP_WINS CONTINUE
~ÇÇ = 5
^ç╢
@Çì KABOOM
@Çå `åò
:BRIGHTEN
Ü ~ÇÇ ~ÇÇ ~ÇÇ 999
~ÇÇ += 20
W 2
L #ÇÆ 6
Æ
C SHOW STITLE
@Ç¥ KILLLEX
}
{ SHIPLAS
< HAS_GRAVITY = 0 >
< IS_BOUNCY = 0 >
< ELASTICITY = 0 >
< IS_REFLECTIVE = 1 >
< EXTENT = 20 20 20 >
}
{ SHIPLAS_HIT_WALL
@Çå `Çú 200
ú BOOM PING CURITEM
}
{ SHIPLAS_BOUNCE
@Çå `üì
ú BOOM PING CURITEM
}
{ SHIPORCHESTRA
B `ǽ `Çú `üì
B `Çô `Ç⌐
^üú = @Çì RUNINCOMINGSHIPS
}
{ RUNINCOMINGSHIPS
P ~ÇÇ
P ~Çü
^üí = 0
@Ç¥ DISTANTSHIP 5
W 28 SECONDS
^ü¢ = 0
:SHIPCROSSESVIEW
I ^ü¿ > 0 THEN
{
â
J #Çÿ
}
I @Çû ^ç╢ = $üé THEN
{
^ç╢ = @Çç `Ǽ 0
@Çî ^ç╢ 10 200 150
@Çï ^ç╢ 6000 13000 150
}
I ^üª THEN
{
I ^ü¿ = 0 && @ÇÄ TWR1 = 0 && @ÇÄ TWR2 = 0 THEN
{
@Ç¥ EARLYBLOWUP
é
}
^ü¢ ++
W 5
}
I ^üª && ^ü¢ < 61 THEN J #Çÿ
I ^üª == 0 THEN
{
^ç╢
@Çì CELEBRATE
@Çì SHOWDRAMATICCRASH
}
E @Ç║ `ç₧ $üë "Damn it! That ship got through!/FBon sang !~Le vaisseau est passé !/GVerdammt!~Das Schiff ist durchgekommen!"
^ü¢ = 0
:AFTERFIRSTSHIP
^üñ = 4
^ç╢
@Ç¥ DISTANTSHIP 3
W 3 SECONDS
:WAITTILLCRASHED
â
I ^üƒ != 0 THEN J #ÇÜ
^üá = 0
~ÇÇ = 0
~Çü = 1
:RISEUP
:WAITHERE
I ^ü¿ > 0 THEN
{
â
J #Ç£
}
I ^üº THEN
{
I ^ü¿ = 0 && @ÇÄ TWR1 = 0 && @ÇÄ TWR2 = 0 THEN
{
@Ç¥ EARLYBLOWUP
é
}
I @Çû ^ç╢ = $üé THEN
{
^ç╢ = @Çç `Ǽ 0
@Çî ^ç╢ 10 200 60
@Çï ^ç╢ 7000 11000 60
}
^üá += ~Çü
W 4
I ~ÇÇ == 0 && ^üá == 30 THEN
{
~Çü = -1
~ÇÇ ++
}
I ~ÇÇ == 1 && ^üá == 20 THEN
{
~Çü = 1
~ÇÇ ++
}
I ~ÇÇ == 2 && ^üá == 32 THEN
{
~Çü = -1
~ÇÇ ++
}
I ~ÇÇ == 3 && ^üá == 28 THEN
{
~Çü = 1
~ÇÇ ++
}
I ^üá == 20 THEN
{
Ü 3 3 3 1
@Ç╢ SHIPLAS SHIP0 DEST0A 10 0 0 0
W 10
Ü 3 3 3 1
@Ç╢ SHIPLAS SHIP0 DEST0B 10 0 0 0
}
I ^üá == 33 THEN
{
^üí = 1
C TWR1
ú BOOM PING SHIP1
@Ç╢ MISSILE SHIP1 DEST 10 0 0 0
B `åò
}
}
I ^üº && ^üá < 34 THEN J #Ç¢
:AFTERSECONDSHIP
I ^üº == 0 THEN
{
I ^üí == 0 THEN
@Çì CELEBRATE
@Çì BLOWUPSECOND
}
^üñ = 5
:ONESURVIVED
â
I ^üí = 0 && ^ü¿ = 0 THEN
{
I @ÇÄ TWR1 = 0 && @ÇÄ TWR2 = 0 THEN
{
@Ç¥ EARLYBLOWUP
é
}
}
I ^üª == 1 THEN
J #Ç₧
}
{ EARLYBLOWUP
@Ç¢ PLAYER
A OFF
^ü¢ = 0
^üá = 10
C TWR1
@Çå `Ǽ
:KEEPRISING
â
W 4
^üá += 1
I ^üá < 33 THEN
J #Çá
ú BOOM PING SHIP1
@Ç╢ MISSILE SHIP1 DEST 10 0 0 0
B `åò
}
{ TESTFIRSTHIT _GUN _SHIP
P ~Çé
P ~Çâ
~Çé = 0
~Çâ = ~Çü + ~ÇÇ
I ~Çü < 51 THEN
{
I ~Çâ >= 61 && ~Çâ <= 64 THEN
~Çé = 1
}
E I ~Çü < 56 THEN
{
I ~Çâ >= 63 && ~Çâ <= 66 THEN
~Çé = 1
}
E I ~Çü < 62 THEN
{
I ~Çâ >= 60 && ~Çâ <= 63 THEN
~Çé = 1
}
é ~Çé
}
{ GETFIRSTSHIPHITSTATE
P ~ÇÇ
P ~Çü
~Çü = ^ü¢
~ÇÇ = $é┐
I @Ç¥ TESTFIRSTHIT ^üÿ ~Çü = 1 THEN
{
~ÇÇ = $âü
}
E
{
~Çü += 1
I @Ç¥ TESTFIRSTHIT ^üÿ ~Çü = 1 THEN
~ÇÇ = $âÇ
~Çü += 1
I @Ç¥ TESTFIRSTHIT ^üÿ ~Çü = 1 THEN
~ÇÇ = $âÇ
~Çü += 1
I @Ç¥ TESTFIRSTHIT ^üÿ ~Çü = 1 THEN
~ÇÇ = $âÇ
}
é ~ÇÇ
}
{ GETSECONDSHIPHITSTATE
P ~ÇÇ
P ~Çü
~Çü = ^üá
~ÇÇ = $é┐
I ^üÿ >= 6 && ^üÿ <= 8 THEN
I ~Çü > 17 THEN
{
~ÇÇ = $âü
}
é ~ÇÇ
}
[ GUNFIREDISPLAY
00:03 ^ü¥ = 0
00:06 ^ü¥ = 1
00:09 ^ü¥ = 2
00:09 @Çå `Çô 150
00:12 ^ü¥ = 3
00:15 ^ü¥ = 4
00:18 ^ü¥ = 5
00:18 @Çå `Ç⌐ 100 -1024
00:21 ^ü¥ = 6
00:24 ^ü¥ = 7
00:24 @Çå `Çô 150
00:27 ^ü¥ = 8
01:00 ^ü¥ = 9
01:00 @Çå `Ç⌐ 100
01:03 ^ü¥ = 10
01:06 ^ü¥ = 11
]
{ SHOWGUNFIRING
^ü¿ += 1
C LASER
:FIRE_GUNS
@Çì GUNFIREDISPLAY
L #Ǫ 2
^ü¥ = 11
^ü¿ -= 1
}
{ CELEBRATE
@Ç¥ RELEASEGUN
@Ç¢ PLAYER
M TWR_VICTORY CONTINUE
W 15
I ^üª = 0 THEN @Ç║ `äº $üë "Yes!/FOui !!/GJawohl!"
}
{ GUNFAILURESOUND
@Çå `ä¡ 100
W 5
@Çå `ä¡ 150
W 5
@Çå `ä¡ 200
W 5
@Çå `ä¡
W 15
@üì `èÉ $üê "COMPUTER: Tower Gun off-line./FCanon de Tourelle déconnecté./GTurmgeschütz abgeschaltet."
}
{ FIREGUN
P ~ÇÇ
ÿ ^üú
^ü¿ += 1
I ^üñ == 3 THEN
{
~ÇÇ = @Ç¥ GETFIRSTSHIPHITSTATE
I ~ÇÇ == $âü THEN
{
^üª = 0
^ü¢ = 0
}
@Çì SHOWGUNFIRING
I ~ÇÇ == $âÇ THEN
@Ç¥ SHOWSHOTSNEARSHIP 0
I ~ÇÇ == $âü THEN
@Ç¥ SHOWSHOTSNEARSHIP 1
}
E
I ^üñ == 4 THEN
{
~ÇÇ = @Ç¥ GETSECONDSHIPHITSTATE
I ~ÇÇ == $âü THEN
{
^üº = 0
}
@Çì SHOWGUNFIRING
}
E
{
@Çì SHOWGUNFIRING
}
:LEAVEFIRESEQUENCE
C TWR1
C UNLOCK
â
^ü¿ -= 1
Ö ^üú
}
[ SHOWDRAMATICCRASH
00:00 B `Ç¡ `üê `üÄ
00:00 ^üƒ = 1
00:00 @Çå `Ç¡
00:02 ^ê░
00:06 ^üƒ = 2
00:12 ^üƒ = 3
00:18 ^üƒ = 4
00:24 ^üƒ = 5
01:00 ^üƒ = 6
01:06 ^üƒ = 7
01:12 ^üƒ = 8
01:18 ^üƒ = 9
01:24 ^üƒ = 10
02:00 ^üƒ = 11
02:06 ^üƒ = 12
02:12 ^üƒ = 13
02:18 ^üƒ = 14
02:24 ^üƒ = 15
03:00 ^üƒ = 16
03:06 ^üƒ = 17
03:12 ^üƒ = 18
03:18 ^üƒ = 19
03:24 ^üƒ = 20
04:00 ^üƒ = 21
04:06 ^üƒ = 22
04:12 ^üƒ = 23
04:18 ^üƒ = 24
04:24 ^üƒ = 25
04:27 @Çå `üê
05:00 ^üƒ = 26
05:06 ^üƒ = 27
05:12 ^üƒ = 28
05:18 ^üƒ = 29
05:24 ^üƒ = 30
06:00 ^üƒ = 31
06:06 ^üƒ = 32
06:12 ^üƒ = 33
06:18 ^üƒ = 34
06:24 ^üƒ = 35
07:00 ^üƒ = 36
07:06 ^üƒ = 37
07:12 ^üƒ = 38
07:18 ^üƒ = 39
07:20 ^üƒ = 40
07:24 ^üƒ = 0
09:02 @Çå `üÄ
]
{ SHOWSHOTSNEARSHIP _ACTUALLY_HIT
^ü¿ += 1
^ü₧ = 1
C HIT
B `Ǭ `Çô `ǽ `üê
:MOVESHIP
W 4
^ü₧ ++
I ^ü₧ == 15 || ^ü₧ == 17 THEN
@Çå `Ǭ
I ^ü₧ == 24 THEN
{
I ~ÇÇ = 0 THEN J #Ç«
@Çå `Çô 100
@Çå `ǽ
^ç╢
^ê░ = @Çå `üê
}
I ^ü₧ < 42 THEN J #Ç¡
:LEAVE
C TWR1
C UNLOCK
^ü₧ = 43
^ü¿ -= 1
}
//$ 26 - version number